The five attribute trees and how to plan a build
There are five main Attributes, each with ten levels: Perception, Strength, Fortitude, Agility, and Intellect. You start at level 1 in all five and raise them by spending skill points — 1 point per player level. Each attribute has its own set of perks, gated behind attribute-level prerequisites.
| Attribute | Playstyle it supports |
|---|---|
| Strength | Melee power, mining/harvesting yield, heavy weapons — the "walk into the horde" build |
| Perception | Ranged/precision weapons, stealth headshots — kill zombies before they know you exist |
| Fortitude | Health, durability, pain tolerance — maximum survivability builds |
| Agility | Speed, stealth movement, high damage from stealth attacks |
| Intellect | Crafting, robotics/turrets, vehicles — "let your gear do the fighting" |
Not every useful perk is locked behind an attribute. A general perks tab holds skills available to anyone with points to spend regardless of attribute investment. Separately, Perk Books found while looting unlock permanent bonuses outside the skill-point system entirely — they don't need to be read in any particular order, so pick them up whenever you find them.