Survival reference guide · V3.0 “Dead Hot Summer”
This is a working reference for anyone playing on our server — new to 7 Days to Die entirely, or returning after a break. It's split into categories the same way you'd expect from a game wiki, so you can jump straight to what you need instead of reading one long page.
If you played 7DTD a while back and are coming back now, the game looks familiar but plays differently in a few important ways as of V3.0 "Dead Hot Summer" (stable since June 29, 2026):
First hour priorities, core stats, and what to do before your first night.
Weapon tiers, stealth, horde tactics, and fighting specials.
Base design, materials, and surviving horde night.
The crafting progression from stone tools to forged steel.
Cooking tiers, farming, and keeping food/water stable.
Every zombie type and wildlife threat, and how to handle each.
The five biomes, their hazards, and what each is good for.
Bicycle through gyrocopter — costs, storage, and when to build which.
The five traders, Dukes, and the quest economy.
The five attribute trees and how to plan a build.
Land claims, loot rules, and how our server is configured.