Multiplayer & Servers
Land claims, loot rules, and how a shared world actually works
Land Claim Blocks (LCBs)
An LCB protects a radius around your base (41×41 by default, adjustable per-server) from bedrock to sky. Inside your claim:
- You get a durability bonus on placed blocks, making your base harder for zombies (and on PvP servers, other players) to break down.
- You can pick up workstations and electrical devices you've placed, rather than losing them if you want to relocate.
- Only you and anyone in your group can build within the claimed area.
- It suppresses some open-world zombie spawns inside the claim, though it does not stop horde-night spawns or sleeper zombies already inside a POI.
Note: A claim's protection depends on someone else not destroying your keystone block — protect it as carefully as you'd protect the base itself, especially on a PvP-enabled server.
What our server's config actually controls
Since V3.0, most of the "how hard is this world" settings live in one bundled SandboxCode rather than individual toggles — difficulty, blood moon frequency/size, loot abundance, and XP rate are all part of it. If something about the world feels different than you expect (loot amount, zombie aggression, blood moon timing), it's worth asking what preset or custom SandboxCode the server is running rather than assuming a classic default.
Playing well with others
- Persistent servers keep your base, skill points, and stashed loot intact whether or not anyone else is online — there's no need to rush a session to "finish" anything.
- Coordinate specializations rather than everyone building the same character — see Perks & Attributes for role ideas (melee tank, ranged/stealth, crafting/turret support, vehicle specialist).
- Loud activity (forges running, gunfire, power tools) generates "Heat" that increases Screamer spawn odds — spread out noisy activity across the group rather than everyone running forges at once near a shared base.