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Resident EvilBase Designer

Plan your horde base block by block, with every real in-game shape, before you spend a single resource.
3D Base Designer2D Wave Simulator (legacy)
Every shape here is the real one — all 2,263 building shapes, their icons and 3D models taken from the game's own files, in the same categories as the in-game shape menu. Block HP is the real material value for the four 3.0 building tiers, scaled by the shape where the game scales it. Structural support uses the game's own stability code, so overhangs that would collapse in game are flagged here. Traps, turrets, doors, lights and power equipment come from the game's own block data, with their real sizes, HP, power use and crafting cost, and you can wire them up and check the power budget using the game's own power rules. Zombie attack simulation isn't in the designer yet; it's the next phase. Your design saves automatically in this browser.

Build

Tool

Material

Selected object

Objects

Wiring & power

poweredswitched offno power
🔌 Wire (W): click the item giving power, then the item taking it. Right-click an item to cut the wire into it. Rules come from the game's own power code: a wire reaches 15 blocks, one item can feed at most 9 wires, generators and solar banks can't be fed (battery banks can), and power runs down the wires in the order you made them, so the last items go dark first when it runs short. Items with no power use listed in the game files draw 5. Solar day/night output, generator fuel, battery charging and timer cycles aren't modelled.

Structural support

No blocks yet.
barely holdssolid
■ red = would fall
Uses the game's own stability rules (block mass and glue, grounded = 15). Assumes you build from the ground up. Block damage and side terrain are not modelled.

Current shape

Shapes

Save & share

Layer 1
Left-click use tool · Shift+drag paint
Right-click erase · drag orbit
Right/middle-drag pan · scroll zoom
R rotate · T tilt · [ ] layer
1–4 material · W wire · Esc cancel wire
Ctrl+Z / Ctrl+Y undo/redo
Hover the grid to inspect a block.
Loading shapes…