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Resident Evil2D Wave Simulator (legacy)

Build a wall-and-trap layout, throw a horde at it, see if it holds.
3D Base Designer2D Wave Simulator (legacy)
This is a ballpark simulator, not the real game. Block HP and every trap's damage/power draw are taken directly from the game files. The one thing that isn't in the files anywhere is zombie attack damage β€” those are reasonable estimates for testing purposes, not hard fact. It also only models your walls and traps, not you shooting β€” think of it as testing a passive "trap base," not a full fight. Traps are walked straight through, not blocked β€” real zombies never "fight" a single-height spike or blade trap, they walk over it taking damage each pass while the trap wears down; only actual walls stop them.

🧱 Build palette

Blocks
Traps
Tools
Set target (safe zone)
Erase

πŸ—ΊοΈ Layout β€” zombies spawn from the top edge

🧟 Wave setup

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