Rebirth rolls weapon stats. Many weapons get a random roll on each copy, e.g. +0–25% damage, fire rate or magazine on Rebirth's guns. Cards show the average roll; the workbench lets you set low, average or high. Gun damage is per bullet with the first ammo listed (per pellet for shotguns, with the pellet count shown). "DPS" is damage × fire rate, ignoring reloads, armor and headshots. Vehicles and armor have their own rooms (State of Decay, Lollipop Chainsaw).
Kind
Source
Type
Class
Tier
Sort
Weapon
Quality
Roll
Ammo
Mods
Result
Quality
Roll
No mods; each gun uses its first ammo. Best value in each row is green.
Ammo sets the base damage of a gun; the gun adds its own bonus on top and quality multiplies the total. "Armor ignored" is how much of the target's armor the round skips; "Penetration" is how many extra bodies it passes through. Recipes are for the Munitions Workbench unless stated, and "needs learning" means the recipe must be unlocked first.