Passive reference
All 114 Pal passives, with their exact in-game effect and rank tier. Effects are pulled straight from the Palworld 1.0 game data. Filter by name or category.
| Passive | Category | Tier | Effect | Source |
|---|
Florpo's Facility › Passive Skill Optimizer · the finishing touch on a well-bred Pal
All 114 Pal passives, with their exact in-game effect and rank tier. Effects are pulled straight from the Palworld 1.0 game data. Filter by name or category.
| Passive | Category | Tier | Effect | Source |
|---|
Curated four-passive loadouts for common goals, grounded in the real effect values.
Passives are inherited from the parents' combined pool, so the whole game is about controlling that pool. The community-proven method:
A child can inherit up to four passives from the combined set of both parents. If the two parents together carry exactly the four passives you want and nothing else, every inherited passive is one you want. Splits of 4+0, 3+1, or 2+2 across the parents are all equivalent — what matters is the combined pool has no junk.
1. Gather the four target passives onto two parents between them, with as few extras as possible.
2. Strip junk. A parent carrying a fifth, unwanted passive can pass it on — breed those out first by pairing with a clean mate and keeping children that dropped it.
3. Use a Special Cake when going for the full set — it raises the chance of inheriting multiple passives at once.
4. Repeat. Passive inheritance is probabilistic; expect several eggs. Volume beats luck.
Mutation-only passives (Immortality, Idiosyncratic, Babysitter, Heavily Armored, Skymarcher) and World Tree passives, once on a Pal, breed down like any other — so you only need to obtain them once, then fold them into your pipeline. 1.0's Pal Surgery Table and Disposable Implants also let you add some passives without breeding.
Where to get every passive that's available as a Pal Surgery Table implant — the fastest way to slap a specific passive on a finished Pal without breeding for it. Sourced from the current 1.0 implant tables.
Pick a Pal and get a recommendation tailored to its actual element, work suitabilities, stats, and rideability — pulled from the 1.0 game data. Element boosts are auto-matched to the Pal's own type; work sets highlight the jobs it's genuinely good at.