How breeding works
Breeding unlocks at level 19 with the Breeding Farm (2 Technology Points; 100 Wood, 20 Stone, 50 Fiber). Assign one male and one female Pal, supply one cake per egg, and collect the egg for an incubator. Cross-species breeding is the norm, and the child species is decided by a hidden number.
Breeding power
Every species carries a hidden breeding power value. When two Pals breed, the game averages the parents' two values, and the child is the species whose own value sits closest to that average (ties resolve by the game's internal species order). Lower values correspond to rarer, stronger Pals.
Two practical consequences follow. First, specific parents don't matter — their numbers do: any two parents whose values average to the same point produce the same child, which is why a cheap pair can often substitute for an expensive one. Second, you can never reach the extreme ends of the scale by averaging, which is why the very top endgame Pals and the very bottom starters have so few valid routes (see Rare combos).
Data source (rebuilt July 12, 2026): these tables are now computed directly from Palworld 1.0's own game files — the CombiRank of all 289 Pals plus the 258-entry unique-combo table, both extracted from the 1.0 client (v1.100.427). This replaced an earlier community CSV that carried Early-Access errors. Two rules matter: fusion variants and the special "boss" Pals (Grizzbolt, Faleris, Shadowbeak, Lyleen, Orserk and the rest) are flagged unique-only in the game data — they can never appear as an ordinary averaging result and must come from their dedicated combo or by breeding two of themselves. Everything else is the species whose CombiRank is closest to the parents' average, with exact ties going to the higher combi priority. Verified against 14 in-game breeding results, including several that disproved older guides (Vanwyrm + Anubis makes Reptyro, not Faleris; Mossanda + Rayhound does not make Grizzbolt in 1.0). In-game results always win — report any surprise and it gets folded in.
Rules & overrides
- Fixed fusion combos — certain exact pairs override the math and always produce a specific variant (e.g. Mossanda + Grizzbolt = Mossanda Lux). Nearly all Lux/Noct/Terra/Cryst/Ignis/Botan/Primo variants work this way, and those variants are excluded as results of ordinary averaging.
- Breeds-true-only Pals — a small set can only come from pairs that include the Pal itself (list below).
- Gender — one male + one female, always. Wild-caught gender ratios vary by species, so check before selling "spares." One pair is gender-dependent: Katress × Wixen produces Katress Ignis from a female Katress and Wixen Noct from a female Wixen — the only combination in the game where which parent is which sex changes the child.