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Zombieland Survival Guide

Survival reference guide · V3.3 (built on V3.0 "Dead Hot Summer")

This is a working reference for anyone playing on our server — new to 7 Days to Die entirely, or returning after a break. It's split into categories the same way you'd expect from a game wiki, so you can jump straight to what you need instead of reading one long page.

What changed recently

If you played 7DTD a while back and are coming back now, the game looks familiar but plays differently in a few important ways as of V3.0 "Dead Hot Summer" (stable since June 29, 2026) — with a couple more real changes layered on top since, through V3.1 "Henpocalypse" (chicken farming) V3.2 (a reworked Combine Station UI, honk-to-open trader doors, and a fix so any player's hits on a Demolisher's charge set it off, not just the host's), and V3.3 (October 5, 2026: wearable backpacks and a bigger inventory, see Getting Started):

Categories

Getting Started

First hour priorities, core stats, and what to do before your first night.

Combat

Weapon tiers, stealth, horde tactics, and fighting specials.

Base Building

Base design, materials, and surviving horde night.

Crafting & Tools

The crafting progression from stone tools to forged steel.

Food & Farming

Cooking tiers, farming, and keeping food/water stable.

Bestiary

Every zombie type and wildlife threat, and how to handle each.

World & Biomes

The five biomes, their hazards, and what each is good for.

Vehicles

Bicycle through gyrocopter — costs, storage, and when to build which.

Traders & Economy

The five traders, Dukes, and the quest economy.

Perks & Attributes

The five attribute trees and how to plan a build.

Multiplayer & Servers

Land claims, loot rules, and how our server is configured.